Some concept sketches of houses for my game concept Lost City. Each represents a typical commoner’s dwelling in the game’s four “stages” (analogous to the ages in Age of Empires). The Clan stage represents prehistoric hunter-gatherers in makeshift shelters, the Village stage represents the dawn of agriculture, and the Town and City stages represent the evolution of an urban civilization. You advance to the next stage once your reproducing subjects reach a certain population and overall happiness level. The main cultural influence in this game is African, albeit from different regions of that vast continent.